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Evidence Guide: ICTPRG525 - Build Java applets

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTPRG525 - Build Java applets

What evidence can you provide to prove your understanding of each of the following citeria?

Create Java source file

  1. Create a file with a text editor
  2. Create a sub-class of the class Java.applet.
  3. Ensure that applet sub-class implements at least one of the following methods: init and paint
  4. Define classes that contain instance variables, methods and local variables
  5. Ensure that the init method initialises instance variables, and constructs any graphical interface used in the applet sub-class
  6. Implement the paint and update methods to manage output that is drawn in the applet window
  7. Incorporate event handling methods
  8. Implement the code that allows a user to enter values, and assigns these values to variables
  9. Use available graphical user interface (GUI) components to allow user interaction with the applet
  10. Specify and load images and sounds
  11. Include comments to describe the behaviour of the applet
Create a file with a text editor

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a sub-class of the class Java.applet.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure that applet sub-class implements at least one of the following methods: init and paint

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Define classes that contain instance variables, methods and local variables

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure that the init method initialises instance variables, and constructs any graphical interface used in the applet sub-class

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Implement the paint and update methods to manage output that is drawn in the applet window

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Incorporate event handling methods

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Implement the code that allows a user to enter values, and assigns these values to variables

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use available graphical user interface (GUI) components to allow user interaction with the applet

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Specify and load images and sounds

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Include comments to describe the behaviour of the applet

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Compile a source file

  1. Use a Java compiler to compile the file
  2. Correct errors detected by the compiler
  3. Confirm basic correctness of the file, to ensure that all variables have been initialised
  4. Ensure the compiler creates a class file, and that the class is interpreted correctly
Use a Java compiler to compile the file

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Correct errors detected by the compiler

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Confirm basic correctness of the file, to ensure that all variables have been initialised

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure the compiler creates a class file, and that the class is interpreted correctly

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Run applet

  1. Create and name a hypertext markup language (HTML) file, and add APPLET tag
  2. Write the applet class file to match the HTML document that contains an APPLET tag
  3. Confirm that the applet loads and executes correctly
  4. Identify and correct run-time errors
  5. Identify and correct logic errors
  6. Ensure that the appearance of the applet window renders it accessible and intuitive for the user, and that its design complies with organisational standards
  7. Ensure that user interaction is implemented efficiently and effectively
Create and name a hypertext markup language (HTML) file, and add APPLET tag

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Write the applet class file to match the HTML document that contains an APPLET tag

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Confirm that the applet loads and executes correctly

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify and correct run-time errors

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify and correct logic errors

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure that the appearance of the applet window renders it accessible and intuitive for the user, and that its design complies with organisational standards

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure that user interaction is implemented efficiently and effectively

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Create Java source file

1.1 Create a file with a text editor

1.2 Create a sub-class of the class Java.applet.

1.3 Ensure that applet sub-class implements at least one of the following methods: init and paint

1.4 Define classes that contain instance variables, methods and local variables

1.5 Ensure that the init method initialises instance variables, and constructs any graphical interface used in the applet sub-class

1.6 Implement the paint and update methods to manage output that is drawn in the applet window

1.7 Incorporate event handling methods

1.8 Implement the code that allows a user to enter values, and assigns these values to variables

1.9 Use available graphical user interface (GUI) components to allow user interaction with the applet

1.10 Specify and load images and sounds

1.11 Include comments to describe the behaviour of the applet

2. Compile a source file

2.1 Use a Java compiler to compile the file

2.2 Correct errors detected by the compiler

2.3 Confirm basic correctness of the file, to ensure that all variables have been initialised

2.4 Ensure the compiler creates a class file, and that the class is interpreted correctly

3. Run applet

3.1 Create and name a hypertext markup language (HTML) file, and add APPLET tag

3.2 Write the applet class file to match the HTML document that contains an APPLET tag

3.3 Confirm that the applet loads and executes correctly

3.4 Identify and correct run-time errors

3.5 Identify and correct logic errors

3.6 Ensure that the appearance of the applet window renders it accessible and intuitive for the user, and that its design complies with organisational standards

3.7 Ensure that user interaction is implemented efficiently and effectively

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Create Java source file

1.1 Create a file with a text editor

1.2 Create a sub-class of the class Java.applet.

1.3 Ensure that applet sub-class implements at least one of the following methods: init and paint

1.4 Define classes that contain instance variables, methods and local variables

1.5 Ensure that the init method initialises instance variables, and constructs any graphical interface used in the applet sub-class

1.6 Implement the paint and update methods to manage output that is drawn in the applet window

1.7 Incorporate event handling methods

1.8 Implement the code that allows a user to enter values, and assigns these values to variables

1.9 Use available graphical user interface (GUI) components to allow user interaction with the applet

1.10 Specify and load images and sounds

1.11 Include comments to describe the behaviour of the applet

2. Compile a source file

2.1 Use a Java compiler to compile the file

2.2 Correct errors detected by the compiler

2.3 Confirm basic correctness of the file, to ensure that all variables have been initialised

2.4 Ensure the compiler creates a class file, and that the class is interpreted correctly

3. Run applet

3.1 Create and name a hypertext markup language (HTML) file, and add APPLET tag

3.2 Write the applet class file to match the HTML document that contains an APPLET tag

3.3 Confirm that the applet loads and executes correctly

3.4 Identify and correct run-time errors

3.5 Identify and correct logic errors

3.6 Ensure that the appearance of the applet window renders it accessible and intuitive for the user, and that its design complies with organisational standards

3.7 Ensure that user interaction is implemented efficiently and effectively

Evidence of the ability to:

review the requirements to provide an applet that executes in Java-enabled browsers, and allows users to customise the applet's operation

write, compile and run an applet that accepts user input, and generates a response based on the input.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain object-oriented programming concepts

outline the theoretical concepts of Java programming

recognise, and describe, the Australian Computer Society Code of Ethics

identify the sources of browser security restrictions.